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3G Sync

3G Sync builds on Broadsign's existing trigger feature. It allows synchronized playback between players that are on different LANs or a single LAN with high latency. Playback on setups with regular triggers occurs when the trigger is received. On 3G sync networks, the trigger arrives with a timestamp. The playback occurs when the time rolls around.

Note: To use time-based synchronization, you must use a Network Time Protocol (NTP) client capable of syncing time very precisely.